
Symmetra's abilities provide both defensive and positional advantages to her team. Unknown, assumed turret damage is reduced by 30%. Orientation can be changed by pressing the Ultimate key again (like Mei's Ice Wall). The ability ends when it takes 5000 damage, or the duration ends (whichever happens first).Ĭan be placed from anywhere (including from spawn), since it covers the entire map. Symmetra passively generates 1% Ult Charge every 3.00 seconds. Symmetra deploys a massive energy barrier which prevents ranged attacks and is big enough to cut through the entire map.

(Turrets, D.Va's MEKA when self-destructing, etc)Īfter Teleporting, there is a 1 second cooldown before it can be reused again for that same player. Requires the player to use the Interact key to activate, unless it's an entity separate from a player, in which case it will teleport automatically. Allies (and some of their abilities, such as Junkrat’s RIP-Tire) can travel from the entry pad to the exit pad instantly. Symmetra places a temporary teleporter exit pad at a distance and connects it to a teleporter entry pad at her current location. Regenerates 30 shields per second, after avoiding damage for 3 seconds While in the air, they cannot attack but can still be destroyed.Ĭannot be deflected by Genji, or absorbed by D.Va. Turrets are projectiles until they hit a wall, at which point they will deploy. Up to three turrets can be built on the battlefield at once. Symmetra launches a small turret that automatically fires speed-reducing blasts at the nearest enemy within range. The least amount of damage a direct hit could do is 15.46, although that is extremely difficult to achieve. The damage is scaled off charge time, not ammo consumption. If there is only 1 round left, an orb can still be fired. When spamming small orbs, sometimes this does not apply and orbs that only consumed 1 round can be fired.

Takes 1 second to fully charge and can be held for 1 second.Īutomatically consumes 1 round when fired, meaning the minimum number of rounds consumed is 2 and the maximum is 10. The projector can also release an explosive energy ball that deals high damage on contact. If left uninterrupted on a single target, this will yield to 25 less damage.ĩ rounds per second while charging (max. When the beam starts or hits a new target, it temporary does less damage than normal. Generates ammo instead of consuming it when attacking barriers. If the beam is not hitting anything, it decays at a rate of 1 level per 2.0 seconds. barrier, turret, mine, etc.) for 1.33 seconds. Levels up by hitting an enemy or an enemy object (e.g. It deals continuous damage that increases the longer it is connected. Symmetra utilizes her light-bending Photon Projector to dispatch adversaries, shield her associates, construct teleportation pads and deploy particle-blasting Sentry Turrets.
